 |

The Wildlands Campaign Committee takes
no responsibility, stated or implied, for the ensured survival of
any Wildlands character. We are not responsible for any effects
incurred to a character during a Wildlands event, including but not
limited to: diseases, poisoned blood, plagues, insanity, withered or
devoured limbs, scars, magical immolation, electrocution, temporal
displacement, frostbite, acid burns, parasitic infestation,
lingering curses, weakness from spells or alchemy, mechanical
"enhancements", wounds incurred from blunt or sharp weapons, berserk
rages, mind-control, transformation into lower life forms, premature
aging, disintegration, build or level loss, metamorphosis into a
chaos corrupted bug, necromantic spiritwracking, obliteration, or
Total Entropic Annihilation.
"It's Friday night at 11:00 PM.
Half the town is dead, and you're hiding with the survivors in the
woods.
You have until Sunday to seal the labyrinth and purify the beacon.
Somewhere the Takers are out looking for you,
and Geoff and Cherith just walked into the woods
wearing white headbands, purple armbands,
and smiles."
Wildlands West,
Know Fear.
|
 |