Groups & Cults

 

Bandits

Travel outside of the clans can be dangerous. Although the lands have their share of honest farmers and ranchers living outside the clans, danger lurks along the roads and trails. Criminals who choose to earn their coin at the end of a sword often waylay travelers. The desert of the interior is notorious for housing these bandits as few constables are willing to chase them into the wastelands.

 

Banshees

Banshees are spirit-like creatures with blood-curdling screams that are feared wherever they are heard, and they roam everywhere in the Wildlands.  It is said that these spirits were so torn by their grief that they roam the land forever. The banshees become enraged when they encounter large groups of people, hurling themselves into them to cause havoc and death.  Banshees seldom enter inhabited buildings, temporary structures, or go near active junctures, but have been known to do so to attack those foolish enough to taunt them.  While they rarely venture forth into the sunlight, they have been seen in the day in deep woods and crypts.

 

Feygold Archers

Living primarily within the dense Feygold Forest, the Feygold Archers spend their time honing their skills with the arts of archery.  Precision longbows, sharp arrows, and an aura of magic are marks of pride among this group, and they are often seen traveling the lands demonstrating their keen skills, especially among gladiatorial events.  Sometimes the archers can be seen meditating in preparation of an event, and their marksmanship is unrivaled. 

 

Ghost Wolf Clan

An honorable group of undead barbarians rumored to inhabit Onyx Hollow. They appear only at night and always give a warning before attacking. They seem to be protecting something but what it is and where no one knows.

 

Gorki Mob

Scattered throughout the towns of the Wildlands are small gangs that all give their allegiance to Boss Gorki. The Gorki Mob engages in almost every aspect of criminal activity, from simple theft to extortion, kidnapping and murder. Boss Gorki himself is said to be a goblin, and goblinoids make up the majority of the leaders of the gang. No score is too big or too small, so long as the Boss gets his cut of the action.

 

Imchie Trading Company

Once a thriving merchant house in the Wildlands, the Imchie Trading company came out on the losing end of a trade war that they allegedly started. Due to a recent change in leadership, they have refocused and became more of a building company. Their goal is to institute a network of trading roads thought-out the Wildlands for all to use, for a nominal fee of course.

 

Order of the Eye

A dedicated order of historians who travel the lands recording what they see. Easily recognized by the golden eye they wear, the Order of the Eye keeps a meticulous history of the lands and takes its work very seriously. Many a popular hero has been created by the Order recording their courage.

 

Paladins of the Rose

"Glory in battle, Honor in Deed, Heroism in Death" is the motto emblazoned across the banners of many a Paladin of the Rose. The elite striking arm of House Roarke, the Paladins are a dangerous opponent for the foes of the clan, and for any creature or force that the clan feels threatens the Wildlands as a whole. Members of the Paladins are expected to be the ideal of the Roarke tradition. Honor, Loyalty, and Courage are foremost in the mind of a Paladin.

Despite their tendency to expect others to follow their lead, they are welcome on most battlefields, as long as they are on your side.

 

The Proven

A band of gladiators who travel the Wildlands testing themselves against all who would take their challenge. The Proven’s nickname for themselves is the “Bears who eat bears” referring to their ability to defeat even the strongest of warriors. It is said that some of the greatest warriors in the lands are members of this troupe and the only way to learn their secrets is to defeat them in fair combat in the arena.

 

The Scourge

Slavery is not unknown in the Wildlands. Those who practice slavery often purchase their “products” from the Scourge, a dangerous band of slave traders who have been known capture the unsuspecting and mark them for servitude. The Scourge trades in slaves of almost every trade and race, except Humans. Often the slaves are not captured but merely branded, awaiting their future “masters” to arrive and give them their orders. Humans have never been known to be branded by the Scourge.

 

Servants of Sunrise

A group unknown to the Wildlands until recently, these individuals fight against all who would raise arms against the Free Races. They refuse to use Chaos and are known to hate undead. They refer to all recent history as the Long Night; the period before that is known as Nightfall. They take their name from their purpose, which is to lift the darkness of the past centuries and return the people of the Wildlands to the daylight they once knew.

 

The Sheyna

A highly secretive organization, the Sheyna will step on anyone that impedes their goals whatever they may be. While no one knows who they are, they know the Sheyna have been involved when they find a symbolic frog at the scene of an incident. They have been known to interfere with rituals, politics, and even trade discussions.

 

Unseelie Court

Once nothing more than rumor and speculation, the Unseelie Court has made its presence known more than once in recent years.  A collection of powerful and elite Unseelie, the local court is lead by a mysterious masked figure, though ultimately all loyalty is due to the elusive Queen of Air and Darkness.  Most are wary of dealings with the Unseelie, for they are unpredictable at their best and malicious at their worst.  Little is understood about them, except that they are always looking for something they will not mention.

Yellowscar Pirates

Known to harass vessels up and down the Yellowscar River. This ruthless band of pirates is rumored to not be affected by the poison found in the Yellowscar River. They are known to do some trading and always seal their deals with a drink.

 

 

 

 

 

 

 


Contact Us
onyxhollowlarp.com is © 2009 by Onyx Hollow LLC. All rights reserved
Wildlands West® and NERO® are the Registered Trademark of NERO International Holding Co., Inc. USPTO registration number 2,270,409. 
Unauthorized use of the NERO Name, NERO Logo, NERO Rule Book© or NERO Game System© is strictly prohibited.